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SemB: Week 3 - Day-night & particle System 

I built the wood house model and the trap this week.

Meanwhile, I draw more texture for preparation.

Night.jpg
DayTimeUsed.jpg

This is the night sky texture. I am planning on to make a transition between the day and night time as fade in and out the day-night textures.

For networking, syncing the whole animation is not a good choice as it is not necessary. 

My solution is to initiate a timer in the server-side. 

When several time passes, it will use [ClientRpc] to ask all the clients to perform the day-night changing animation in their own devices.  

Screenshot (69).png
Screenshot (68).png

For the particle system. I tried to make a teleporter and the smoke effect in-game.

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Though using network spawn, when a player successfully hit a tree or crystal, I will use [Command] to spawn the smoke animation and destroy the game object after it is finished. 

P.S. [Command] is the opposite of the [ClientRpc], which is called by clients to ask the server to perform something.

Smoke.png
Smoke.png

For the teleporter, I made it using a particle system. the light circle will keep spawning and moving upwards. Through adding emission lighting, it pop out at night. 

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