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Week 11 - Character Animation
I made the character animation this week. I set up the unity avatar to perform the animations according to the stages the character is having. For example, the pig character would perform the idle stage when there are no inputs. If the speed is larger than 0 and less than 0.6, the pig would walk; if the speed is larger than 0.6, the pig would run.
The animation includes idle walk, run, turn and dance.
At the same time, I test different shader in unity and find out that the toon shader made by Royston give the best result: https://roystan.net/articles/toon-shader.html
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