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Week 4 - Sky Texture

I tried to draw a sky. It looks great at first but I find tout hat the whole photo is stretched out and the cloud looks enormous when I put it into Unity. So I altered it a few time to draw more clouds.

BlueSky (1).png
BlueSky (2).jpg
Screenshot (4).png
Skydome3 (1).png

Another Sky view I drew.

The other concern is how to make a nice transition between two image. Currently, I test it out in unity that I can make a sudden change on Unity Skybox renderer with mouse pressed. But the light effect such as bounce light, the "new sky" color won't affect the object color in the scene. I need to figure it out how to improve it.

And for the transition, I think fading in and out would be much better. I made some research on how to archive it, and I think I need to go for a try on the Unity Shader. 

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